Archives of Nethys

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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Weapon Fusions

A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. Weapon fusions are magic unless stated otherwise. While this causes the weapons they are installed in to be considered hybrid items, in truth the weapon and the fusion still operate separately. An ability that affects a magic item could affect the fusion installed in a weapon, but that would not prevent the weapon’s core function from operating normally unless the weapon was also independently a magic device. The hybridized fusion (see page 194) is an exception to this rule, as noted in its description. Weapons with fusions are considered magic for the purpose of overcoming damage reduction.
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Mind Reading

Source Starfinder Armory pg. 64
Item Level 7
Scoring a critical hit with a weapon with the mind rending fusion damages the psyche of the creature struck. The target can negate this effect with a successful Will save; otherwise, roll on the Psychic Trauma table to determine how the target creature is affected. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or a psychic trauma. Psychic trauma is a mind-affecting effect. While each psychic trauma exploits a potential neurosis, the trauma does not cause actual insanity. The effects of psychic trauma can be removed with the remove affliction spell (DC = 15 + half the item level of the mind rending weapon).

Table 1-13: Psychic Trauma

1-5AnxietyShaken 1d4 rounds
6-9IndecisionStaggered 1d4 rounds
10-12DementiaConfused 1 round
13-14Amnesia-5 penalty to all skill checks to recall knowledge for 24 hours
15-16ParanoiaNot treated as an ally and can't treat any other character as an ally for 24 hours
17-18Despair-2 penalty to attack rolls and saving throws for 24 hours
19-20PhobiaPanicked 1 round