Source Starfinder Armory pg. 64 Item Level 7 Scoring a critical hit with a weapon with the mind rending fusion damages the psyche of the creature struck. The target can negate this effect with a successful Will save; otherwise, roll on the Psychic Trauma table to determine how the target creature is affected. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or a psychic trauma. Psychic trauma is a mind-affecting effect. While each psychic trauma exploits a potential neurosis, the trauma does not cause actual insanity. The effects of psychic trauma can be removed with the remove affliction spell (DC = 15 + half the item level of the mind rending weapon). Table 1-13: Psychic Trauma | | | 1-5 | Anxiety | Shaken 1d4 rounds | 6-9 | Indecision | Staggered 1d4 rounds | 10-12 | Dementia | Confused 1 round | 13-14 | Amnesia | -5 penalty to all skill checks to recall knowledge for 24 hours | 15-16 | Paranoia | Not treated as an ally and can't treat any other character as an ally for 24 hours | 17-18 | Despair | -2 penalty to attack rolls and saving throws for 24 hours | 19-20 | Phobia | Panicked 1 round |
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