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Template Grafts | Universal Monster Rules


Source Alien Archive 4 pg. 86
As embodiments of chaos, most proteans remain in the comforting unpredictability of the Maelstrom, where they happily create and destroy at their ever-changing whims. Durgastrs in particular are explorers—often inadvertently. They delight in examining alternate realities, particularly planes that present imperfect reflections of each other, such as how the Shadow Plane and Ethereal Plane mirror aspects of the Material Plane. Where they find inspiring inconsistencies, durgastrs endeavor to overlay and fuse the strange realities into a multifaceted whole, often disrupting living creatures, cityscapes, and even whole ecosystems in the process.

Aliens in the "Protean" Family


Protean, Rifti

Source Starfinder #13: Fire Starters pg. 61

Rifti CR 1

XP 400
CN Tiny outsider (chaotic, extraplanar, protean, shapechanger)
Init +4; Senses blindsense (vibration) 30 ft., darkvision 60 ft.; Perception +5


HP 16
EAC 12; KAC 12
Fort +3; Ref +3; Will +3
Defensive Abilities amorphous; Immunities random energy


Speed 20 ft., fly 40 ft. (Su, perfect)
Melee bite +5 (1d4 plus confusion)
Ranged random energy ray +5 (1d4+1 random type)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 1st)
1/day—mind thrust (DC 14)
3/day—holographic image (DC 14)
At will—ghost sound (DC 13), psychokinetic hand, token spell


STR -3; DEX +4; CON +1; INT -1; WIS +0; CHA +2
Skills Acrobatics +10 (+18 to fly), Bluff +5
Languages Common, Protean
Other Abilities fleeting, shifting form


Environment any (Maelstrom)
Organization solitary, pair, or muddle (3–13)

Special Abilities

Confusion (Su) A creature damaged by the rifti’s bite attack must succeed at a DC 12 Will save (14 on a critical hit) or become confused for 1 round.

Fleeting (Ex) The chaotic energies that create a rifti degrade, and most riftis cease to exist within 1d100 hours of forming. However, some individuals live much longer.

Random Energy (Su) A rifti’s unstable shape grants it fluctuating energy attacks and immunities. Each round, to determine which energy applies, roll 1d8: 1–2 acid, 3–4 electricity, 5–6 sonic, 7 cold, 8 fire.

Shifting Form (Su) A rifti’s shape shifts each time it takes a turn. The rifti might look like other Tiny creatures, but it can resemble objects, abstract energies, or shards of matter. These changes don’t affect the rifti’s statistics.


Riftis arise from entropic energies released in the Maelstrom or by planar travel, such as the plane shift spell or faulty interplanar portals. They usually exist only briefly and form groups, most often with other riftis born at the same time. Drift engines are shielded against releasing energies that birth riftis, but a defective or damaged engine can cause a starship passing between the Drift and the Material Plane to become home to cackling, cavorting riftis.

A rifti’s “normal” body is like a four-armed serpent. However, riftis shift form without control. The chaotic little creatures revel in this novelty, enhancing changes with illusions, strange noises, and token spell effects to make their surroundings more surreal. A typical rifti's body pops like a bubble after mere days.

Equally unstable is a rifti’s personality. A rifti that meets other creatures might do anything, changing its mind from moment to moment. It's possible to reason with a rifti, but any agreements rarely last long.

Extra Content

The following extra content was found for this creature:
- Protean (Summoning) Graft Template
- Protean (Creature Subtype) Graft Template