Archives of Nethys

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Template Grafts | Universal Monster Rules


Source Alien Archive 4 pg. 86
As embodiments of chaos, most proteans remain in the comforting unpredictability of the Maelstrom, where they happily create and destroy at their ever-changing whims. Durgastrs in particular are explorers—often inadvertently. They delight in examining alternate realities, particularly planes that present imperfect reflections of each other, such as how the Shadow Plane and Ethereal Plane mirror aspects of the Material Plane. Where they find inspiring inconsistencies, durgastrs endeavor to overlay and fuse the strange realities into a multifaceted whole, often disrupting living creatures, cityscapes, and even whole ecosystems in the process.

Aliens in the "Protean" Family


Protean, Xiritix

Source Starfinder #29: The Cradle Infestation pg. 60

Xiritix CR 11

XP 12,800
CN Large outsider (chaotic, extraplanar, protean, shapechanger)
Init +5; Senses blindsense (vibration) 30 ft., darkvision 60 ft.; Perception +25


HP 170
EAC 24; KAC 25
Fort +10; Ref +12; Will +14
Defensive Abilities amorphous, displacement; DR 10/lawful; Immunities acid, polymorph; Resistances electricity 10, sonic 10; SR 22


Speed 30 ft., fly 60 ft. (Su, perfect)
Melee claw +20 (2d10+13 S) or tail +20 (3d4+13 B plus grab)
Ranged anomaly ray +22 (2d8+11 A plus driftflash [DC 20])
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 11th)


STR +2; DEX +5; CON +3; INT +0; WIS +1; CHA +8
Skills Acrobatics +20 (+28 to fly), Disguise +20, Mysticism +25, Physical Science +20, Stealth +25
Languages Abyssal, Protean; telepathy 100 ft.
Other Abilities change shape (Small, Medium, or Large animal, elemental, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin)


Environment any (Drift or Maelstrom)
Organization solitary

Special Abilities

Anomaly Ray (Su) As a ranged attack, a xiritix can fire a ray of destabilizing energy with a range increment of 60 feet. This natural weapon has the automatic weapon special property (maximum 6 targets). Once the protean uses this ability, it can’t use its anomaly ray for 1d4 rounds.
Driftflash (Su) A creature struck by a xiritix’s anomaly ray must succeed at a DC 20 Fortitude saving throw or be affected by a random effect, as determined on the following table.
1The target is assaulted by the terrible smell of a rancid pit of the Abyss and is sickened for 1d4 rounds.
2The target is enveloped by the cloying gloom of the Shadow Plane and is shaken for 1d4 rounds.
3The target hears the whispers of the damned in Hell and is off-target for 1d4 rounds.
4The target is distracted by the comforting serenity of Heaven and is flat-footed for 1d4 rounds.
5The target is snared by wild vines from the First World and is entangled for 1d4 rounds.
6The target is subjected to the blinding light of the Positive Energy Plane and is blinded for 1d4 rounds.
7The target witnesses a vision of death from the Boneyard and is staggered for 1d4 rounds.
8The target is surrounded by swirls of erratic colors from the Maelstrom and is confused for 1d4 rounds.


Xiritixes are rare proteans created by a large section of the Maelstrom being pulled into the Drift, though some scholars believe they were once another species of proteans that mutated in the planar shift. These mercurial, serpentine beings view the rest of the multiverse as boring and stagnant; they seek to remedy this “problem” by inflicting the same planar-mixing chaos that birthed them on whomever they come across. Xiritixes usually maintain a facet of their original forms (such as a sinuous tail or colorful scales) when they change shape, making them easy to spot even in disguise.

Extra Content

The following extra content was found for this creature:
- Protean (Summoning) Graft Template
- Protean (Creature Subtype) Graft Template