DragonglaiveA modern take on the traditional weapon of the dragonkin, the dragonglaive is a polearm in which the large slashing blade is electrified via embedded circuitry. These weapons are generally so heavy that they can be used only by Large creatures or creatures with Strength modifiers of at least +4.Shock WeaponsShock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons. SFS Note: Dragonglaives can only be wielded by Large creatures or creatures with Strength modifiers of at least +4. Source Alien Archive pg. 41 Level 19; Price 525,000 Hands 2; Proficiency Advanced Melee Damage 13d8 S & E; Critical — Bulk 2; Special powered (capacity 20; usage 1), reach SFS Note: Dragonglaives can only be wielded by Large creatures or creatures with Strength modifiers of at least +4. Source Alien Archive pg. 41 Level 4; Price 2,000 Hands 2; Proficiency Advanced Melee Damage 1d8 S & E; Critical — Bulk 2; Special powered (capacity 20; usage 1), reachSFS Note: Dragonglaives can only be wielded by Large creatures or creatures with Strength modifiers of at least +4. Source Alien Archive pg. 41 Level 8; Price 9,000 Hands 2; Proficiency Advanced Melee Damage 2d8 S & E; Critical — Bulk 2; Special powered (capacity 20; usage 1), reachSFS Note: Dragonglaives can only be wielded by Large creatures or creatures with Strength modifiers of at least +4. Source Alien Archive pg. 41 Level 12; Price 34,000 Hands 2; Proficiency Advanced Melee Damage 3d8 S & E; Critical — Bulk 2; Special powered (capacity 20; usage 1), reachSFS Note: Dragonglaives can only be wielded by Large creatures or creatures with Strength modifiers of at least +4. Source Alien Archive pg. 41 Level 16; Price 160,000 Hands 2; Proficiency Advanced Melee Damage 8d8 S & E; Critical — Bulk 2; Special powered (capacity 20; usage 1), reach
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