IgniterAn igniter has a deep-red crystal rod in place of a typical longarm barrel. This crystal focuses infrared light on a distant foe, causing the target to burst into flames. Assassins and drow in particular often favor the weapon due to its absence of any visible discharge. Ember, blaze, inferno, and solar flare igniters are common in many places.Flame WeaponsFlame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.
Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries. Source Starfinder Armory pg. 38 Level 12; Price 34,200 Hands 2; Proficiency Longarms Damage —; Range 80 ft.; Critical burn 3d6 Capacity 40 charges; Usage 4 Bulk 1; Special ignite 3d6 Source Starfinder Armory pg. 38 Level 8; Price 9,900 Hands 2; Proficiency Longarms Damage —; Range 80 ft.; Critical burn 2d6 Capacity 40 charges; Usage 4 Bulk 1; Special ignite 2d6Source Starfinder Armory pg. 38 Level 15; Price 108,000 Hands 2; Proficiency Longarms Damage —; Range 80 ft.; Critical burn 4d6 Capacity 40 charges; Usage 4 Bulk 1; Special ignite 4d6Source Starfinder Armory pg. 38 Level 18; Price 360,000 Hands 2; Proficiency Longarms Damage —; Range 80 ft.; Critical burn 5d6 Capacity 40 charges; Usage 4 Bulk 1; Special ignite 5d6
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