Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
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Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Pyrod

Constructed from an insulated tube containing an integrated petrol tank with a nozzle on one end, pyrods expel a gout of flame when swung with force. The weapons are used in lashunta dance and performance combat as often as in earnest melee, and many bear elegant laser engraving, sculpted grips, or other aesthetically pleasing elements. Luminous pyrods are produced with a greater eye toward aesthetics, while torch pyrods and beacon pyrods are designed to maximize their firepower.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Pyrod, Torch

Source Starfinder Armory pg. 38
Level 10; Price 13,500
Damage 3d6 F; Critical jet 2d6
Bulk L; Special analog, fueled (capacity 20; usage 1), professional (dancer)

Pyrod, Luminous

Source Starfinder Armory pg. 38
Level 3; Price 1,300
Damage 1d6 F; Critical jet 1d4
Bulk L; Special analog, fueled (capacity 20; usage 1), professional (dancer)

Pyrod, Beacon

Source Starfinder Armory pg. 38
Level 16; Price 164,000
Damage 8d6 F; Critical jet 4d6
Bulk L; Special analog, fueled (capacity 20; usage 1), professional (dancer)