Archives of Nethys

Pathfinder | Starfinder

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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Scorchgun

Common in areas where petrol’s flammability is a liability, such as in the protected jungles of Castrovel, scorchguns employ a microwave emitter to burn targets. The emitter is generally a squat cylinder positioned above the pistol’s trigger, and its adjustable output allows a wielder to deal either lethal or nonlethal damage. The original design, the microwave scorchgun, is the most widely used, and later designs focus on a specific bandwidth, with S-band, C-band, K-band, and X-band scorchguns achieving progressively more power and precision.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Scorchgun, X-Band

Source Starfinder Armory pg. 39
Level 18; Price 368,000
Damage 3d10 F; Range 60 ft.; Critical
Capacity 20 charges; Usage 1
Bulk L; Special stun

Scorchgun, Microwave

Source Starfinder Armory pg. 39
Level 4; Price 2,050
Damage 1d6 F; Range 60 ft.; Critical
Capacity 20 charges; Usage 1
Bulk L; Special stun

Scorchgun, S-Band

Source Starfinder Armory pg. 39
Level 8; Price 9,350
Damage 1d10 F; Range 60 ft.; Critical
Capacity 20 charges; Usage 1
Bulk L; Special stun

Scorchgun, C-Band

Source Starfinder Armory pg. 39
Level 13; Price 49,100
Damage 2d10 F; Range 60 ft.; Critical
Capacity 20 charges; Usage 1
Bulk L; Special stun

Scorchgun, K-Band

Source Starfinder Armory pg. 39
Level 16; Price 165,000
Damage 3d10 F; Range 60 ft.; Critical
Capacity 20 charges; Usage 1
Bulk L; Special stun