Archives of Nethys

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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Weapon Fusions

A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. Weapon fusions are magic unless stated otherwise. While this causes the weapons they are installed in to be considered hybrid items, in truth the weapon and the fusion still operate separately. An ability that affects a magic item could affect the fusion installed in a weapon, but that would not prevent the weapon’s core function from operating normally unless the weapon was also independently a magic device. The hybridized fusion (see page 194) is an exception to this rule, as noted in its description. Weapons with fusions are considered magic for the purpose of overcoming damage reduction.
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Ratjaw

Source Pact Worlds pg. 195
Item Level 9
Famously linked to criminals who worship Lao Shu Po, the ratjaw fusion aids in disarming and robbing foes. On a critical hit, the weapon knocks an item of your choice out of the target’s possession, as long as it something that could be removed with a successful disarm combat maneuver. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or this disarming ability. If the ratjaw weapon is a ranged weapon, the disarmed item lands in any square of your choice adjacent to the target. If the ratjaw weapon is a melee weapon, it draws the item to you, and you can grab the item with a free hand.