Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions

Weapon Special Properties

Some weapons possess inherent special properties. A weapon’s special properties are listed in the Special column entry in its corresponding weapons table. Details of these special weapon properties appear below.


Source Drift Crisis pg. 107
A weapon with the scramble special property disrupts a creature’s telepathic or hive mind abilities briefly. When a creature takes damage from a weapon with the scramble property, that creature must succeed at a Fortitude save (DC = 10 + half the weapon’s level + the wielder’s Int modifier) or lose its ability to communicate telepathically until the end of your next turn. Abilities that depend on telepathic communication, such as the Swarm mind ability, also don’t function during this time.