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Downtime Rules
Starfinder Core Rulebook ►
Chapter 1: Overview
Getting Started
Chapter 2: Character Creation
Character Creation Steps
Ability Scores
Health and Resolve
Alignment
Leveling Up
Chapter 3: Races
Languages
Vital Statistics
Reading the Race Entries
Chapter 4: Classes
Class Descriptions
Class Features
Class Table
Class Builds
Archetypes
Chapter 5: Skills
Acquiring Skills
Skill Checks
Identify Creatures
Recall Knowledge
Skills and Starship Combat
Skill Descriptions
Chapter 7: Equipment
Weapons
Weapon Special Property and Critical Hit DCs
Weapon Fusions
Armor
Powered Armor
Armor Upgrades
Augmentations
Computers
Crafting Equipment and Magic Items
Chapter 8: Tactical Rules
How Combat Works
Combat Basics
Actions in Combat
Injury and Death
Combat Modifiers
Movement and Position
Senses
Special Abilities
Bonuses and Penalties
Defining Effects
Conditions
Vehicle Tactical Rules
Vehicle Chases
Chapter 9: Starships
Space Travel
Building Starships
Armor
Shields
Weapons
Refitting and Upgrading Starships
Starship Combat
Starship Combat - Crew Actions
Chapter 10: Magic and Spells
Casting Spells
Chapter 11: Game Mastering
Adventures and Campaigns
Environment
Traps
Afflictions
How to Read Stat Blocks
Chapter 13: Pathfinder Legacy
General Conversion
Monster Conversion
Quick Conversion
Fantasy Characters Out of Time
Character Conversion
Alien Archive ►
Appendix 1: Creating Monsters and Other NPCs
Overview
Step 1: Array
Table 1: Combatant Array - Main Statistics
Table 2: Combatant Array - Attack Statistics
Table 3: Expert Array - Main Statistics
Table 4: Expert Array - Attack Statistics
Table 5: Spellcaster Array - Main Statistics
Step 2: Creature Type Graft
Table 6: Spellcaster Array - Attack Statistics
Step 3: Creature Subtype Graft
Step 4: Class Graft
Step 5: Template Graft
Step 6: Special Abilities
Step 7: Skills
Step 8: Spells
Step 9: Final Check
Table 7: Spells for NPCs
Starfinder Armory ►
Chapter 1: Equipment
Weapon Accessories
Magitech
Necrografts
Artifacts
Additional Vehicle Rules
Alien Archive 2 ►
Appendix 2: Environmental Grafts
Guidelines
Appendix 3: Polymorphing
Polymorph Rules
Forms
Multiple Effects
Appearance
Equipment
Natural Attacks
Special Abilities
Size
Type and Subtype
Initiative
Speed
Speech
Ability Scores
Hit Points and Stamina Points
Resolve Points
Features
Skills
Spells
Alien Archive 3 ►
Creature Companions
Character Operations Manual ►
Chapter 4: Equipment
Shields
Chapter 6: Other Rules
Chief Mate Actions
Magic Officer Actions
Open Crew Actions
Minor Crew Actions 2
Downtime
Starship Operations Manual ►
Chapter 1: Building Starships
Interstellar Travel
Starship Weapons
Alternate Armors
Supercolossal Starships
Chapter 2: Starship Combat
Boarding
Critical Effects
Starship Chases
Additional Starship Options
Starships in Atmosphere
Squadron Combat
Armada Combat
Chapter 3: Starships
Reading Starship Stat Blocks
Chapter 4: Running Starship Campaigns
Building Starship-scale Creatures
Space Hazards
Designing Starship Encounters
Starship Adventure Seeds
Starship Campaign Arcs
Galaxy Exploration Manual ►
Exploring the Galaxy
Backgrounds
Exploration System
Infinite Worlds
Building Worlds
Airborne
Aquatic
Arctic
Desert
Forest
Marsh
Mountain
Plains
Space
Subterranean
Urban
Weird
Accord
Alignment
Magic
Religion
Technology
Sandbox Adventures
Setting Design
Campaign Design
Adventure And Encounter Design
Subgenres
Toolboxes
Drift Encounters Toolbox
Npc Toolbox
Settlement Toolbox
Starship Toolbox
Treasure Toolbox
Tech Revolution ►
Equipment
Tech Relics
Demolitions
Dynamic Hacking
Vehicles
Custom Vehicles
Vehicle Modifications
Vehicle Encounters
Mechs
Mech Overview
Building Mechs
Mech Combat
Galactic Magic ►
Spells
Variant Spellcasting
Rituals
Faiths
Divine Variants
Interstellar Species ►
Custom Species Builder
A Nonlinear Approach
Mechanics
Physiology
Table 2-1: Combat Options
Culture
Table 2-2: Noncombat Options
Table 2-3: Body Shape and Exterior
Table 2-4: Limbs
Table 2-5: Creature Type
Table 2-6: Weaknesses
Table 2-7: Biomes
Home World
Final Details
An Example Species
NPC Gallery
Introduction
Using the NPC Gallery
Customizing NPCs
Ports of Call ►
Drift Lanes
Understanding Drift Lanes
Using Drift Lanes
Famous Drift Lanes
Cargo
Alternative Building Points
Galactic Trade Basics
Spending Build Points
Running the System
Starfinder Enhanced ►
Designing Spells
Step 1: Conceive
Step 2: Compare
Step 3: Construct
Scaling Equipment
Overview
Scaling Gear Cost
Scaling Armor
Light Armor Progression
Heavy Armor Progression
Scaling Weapons
Scaling Weapon Progression
Weapon Base Statistics
Upgrading Gear
Upgrading Result
Narrative Starship Combat
Narrative Starship Combat Overview
Stat Blocks
Before Combat Begins
Combat Rounds
Crew Actions
Boarding
Starship Combat Resolve
Using Class Abilities
PC Starships
GM Tools
Alternate Skill DCs
Skills DCs
Free Archetype Variant
Milestone Leveling
Resolve Points
Specialized Uses for Resolve Points
Starfinder #6: Empire of Bones ►
Supercolossal Ships
Starfinder #10: The Diaspora Strain ►
Corruptions
Horror Campaigns
Types Of Horror
Preparing For Horror
Playing Horror Games
Running Horror Games
Starfinder #23: Hive of Minds ►
Mindscape
Binary Mindscapes
Immersive Mindscapes
Mindscape Traits
Notable Mindscapes
Using Mindscapes
Starfinder #24: The God-Host Ascends ►
Military Vehicles
Ancient Roots
Scuttling Scouts
To Orbit And Back
Vehicle Factors
Other Rules And Systems
Starfinder #25: The Chimera Mystery ►
Mystery Adventures
A Mystery’s Three Pillars
Playing Mysteries
Running Mysteries
Starfinder #34: We’re No Heroes ►
Galactic Trade
Alternative Build Points
Galactic Trade Basics
Spending Build Points
Running The System
Free Traders
Starfinder #36: Professional Courtesy ►
Aquatic Rules
Surviving Underwater
Underwater Movement
Underwater Combat
Starfinder #40: Planetfall ►
Charter Development
Charter Creation Basics
Charter Creation Steps
Using The Map
Running A Charter
Charter Downtime Activities
Charter Projects
Events
Starfinder #43: Icebound ►
Building the Swarm
Appearance
Mannerisms
Swarm Mechanics
Swarm Starships
Starfinder #50: Clockwork Demons ►
Technological Items